In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the monster collecting series is about as mainstream gaming titles in existence. The iconic Pikachu is just as recognizable as Disney's mascot, if not more so. The ongoing pandemonium around trading card values ensures almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games go viral annually.
However despite that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are games that didn't get their proper due, or were overshadowed by the hype of the mainline series. These are Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and far too few of them focus on the ordinary realities that would come with owning a companion. Sure, modern titles include small features like these in recent entries—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch said Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough popularization of watching games you aren't playing. Most people never realized that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, there's a live stream focused on running the game continuously. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Did you know that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
All of these poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
Given dozens of mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection despite argu